Born in Perugia (Italy), he began studying drums at the age of 11 under the guidance of jazz drummer Alberto Argirò.
Determined to face the world of musical professionalism, he graduated in “Popular Music (Drums and Percussions)” at the Saint Louis College of Music (Rome), drawing over time on the experience of true living cornerstones of the sector, both in Perugia and in Rome, such as Gianni Di Renzo, Daniele Chiantese, Claudio Mastracci, Marco Pellegrini and many others.
As a drummer, after having thoroughly explored similar musical genres such as Rock, Metal, Progressive and Hardcore (sharing the stage with internationally renowned bands such as Protest the Hero, The Contortionist, Mnemic, Destrage, DGM , Secret Sphere, The End at the Beginning and Despite Exile), the taken path then led him to acquire the language of dance music, with his entry into consolidated lineups from Central Italy such as Orchestra Spettacolo Rita Braida, Laura Polverini Band and Rio Cafè.
In order to broaden his knowledge in the musical field, he attended the two-year academic course of “Applied Music”, once again at the Saint Louis College of Music, studying composition, arrangement and orchestration (especially for cinema, television, video games and theater) and graduating in 2024 with full marks with a thesis on the relationship between animation and video games, analyzed through the works of composer Joe Hisaishi.
At the moment, he carries on a stable activity as a composer, arranger, orchestrator, live musician and session player, as well as a drum and musical preparatory teacher at the Stix Music School in Perugia and in collaboration with ASSIOMI (Associazione Italiana Musica d’Insieme).
As an arranger, he participated in the production of the debut EP of the Italian rock band Sparking Blows, working directly with the BLAP Studio (Lazza, Rancore, Fabri Fibra, Irama, FASK, etc.).
As a composer, he has repeatedly collaborated with the animation students of the Nemo Academy (Florence) in the creation of some ANIMATICs, such as “Showtime” (2022) and ”Close in Distance” (2023).
Giulio Burini’s activity consists of numerous high-profile facets; the experience gained over the years through his contribution to multiple projects makes each new collaboration a careful and accurate process, aimed at achieving an optimal result, facing any type of commission or request in the aforementioned areas.
Every movie, short film, commercial or video game needs the right musical accompaniment. “Composition for Screen” is a process that deserves the utmost care and attention, in order to best support and enhance any audiovisual product.
Making music express its maximum potential, attracting a specific target audience, is the ultimate goal of any author. The arranger can assist you in the path taken, giving you full support in achieving sounds that respond to the purpose.
Recreate a particular sound effect or a specific textural atmosphere, in order to make the soundtrack of a multimedia product the most effective possible and with a strong impact. By using traditional methods, modern forms of “Sound Design” allow this and much more.
Adapting your music to a specific type of ensemble is often a necessity. The orchestrator's goal is to assist you in this process by defining the harmonic/melodic role of each individual instrument.
Get carried away by the sound: discover all my tracks and buy them on my BandCamp channel for a full music experience.
